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Proof of concept build 0.3 and thoughts on sharing a dungeon concept.

  • Apr 13, 2017
  • 1 min read

As promised from the most recent post, I was going to start sharing a mixture of work. Soon I will have a layout of a World of Warcraft style dungeon that I have been thinking of putting onto paper for some time.

But first I wanted to share some very basic movement examples from a more recent project that I have been leading and working on. While there is no audio here, the entire video is a simple proof of concept of having controllable units follow a lead unit and stay inside formation of it. Including when being blocked by objects. This is an incredibly, incredibly early build and very little else was being tested but I thought I'd share it for timeline examples none the less.


 
 
 

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